Modern System Development Methods

The Waterfall Model was the first Process Model to be introduced. It is also referred to as a linear-sequential life cycle model. It is very simple to understand and use. In a waterfall model, each phase must be completed before the next phase can begin and there is no overlapping in the phases.

The Waterfall model is the earliest SDLC approach that was used for software development.

The waterfall Model illustrates the software development process in a linear sequential flow. This means that any phase in the development process begins only if the previous phase is complete. In this waterfall model, the phases do not overlap.

Waterfall Model – Design

Waterfall approach was first SDLC Model to be used widely in Software Engineering to ensure success of the project. In “The Waterfall” approach, the whole process of software development is divided into separate phases. In this Waterfall model, typically, the outcome of one phase acts as the input for the next phase sequentially.

The following illustration is a representation of the different phases of the Waterfall Model.

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The sequential phases in Waterfall model are:

  • Requirement Gathering and analysis: All possible requirements of the system to be developed are captured in this phase and documented in a requirement specification document.

  • System Design: The requirement specifications from first phase are studied in this phase and the system design is prepared. This system design helps in specifying hardware and system requirements and helps in defining the overall system architecture.

  • Implementation: With inputs from the system design, the system is first developed in small programs called units, which are integrated in the next phase. Each unit is developed and tested for its functionality, which is referred to as Unit Testing.

  • Integration and Testing: All the units developed in the implementation phase are integrated into a system after testing of each unit. Post integration the entire system is tested for any faults and failures.

  • Deployment of system: Once the functional and non-functional testing is done; the product is deployed in the customer environment or released into the market.

  • Maintenance: There are some issues which come up in the client environment. To fix those issues, patches are released. Also to enhance the product some better versions are released. Maintenance is done to deliver these changes in the customer environment.

All these phases are cascaded to each other in which progress is seen as flowing steadily downwards (like a waterfall) through the phases. The next phase is started only after the defined set of goals are achieved for previous phase and it is signed off, so the name “Waterfall Model“. In this model, phases do not overlap.

Application

Every software developed is different and requires a suitable SDLC approach to be followed based on the internal and external factors. Some situations where the use of Waterfall model is most appropriate are:

  • Requirements are very well documented, clear and fixed.

  • Product definition is stable.

  • Technology is understood and is not dynamic.

  • There are no ambiguous requirements.

  • Ample resources with required expertise are available to support the product.

  • The project is short.

Advantages

The advantages of waterfall development are that it allows for departmentalization and control. A schedule can be set with deadlines for each stage of development and a product can proceed through the development process model phases one by one.

Development moves from concept, through design, implementation, testing, installation, troubleshooting, and ends up at operation and maintenance. Each phase of development proceeds in strict order.

Some of the major advantages of the Waterfall Model are as follows:

  • Simple and easy to understand and use

  • Easy to manage due to the rigidity of the model. Each phase has specific deliverables and a review process.

  • Phases are processed and completed one at a time.

  • Works well for smaller projects where requirements are very well understood.

  • Clearly defined stages.

  • Well understood milestones.

  • Easy to arrange tasks.

  • Process and results are well documented.

Disadvantages

The disadvantage of waterfall development is that it does not allow much reflection or revision. Once an application is in the testing stage, it is very difficult to go back and change something that was not well-documented or thought upon in the concept stage.

The major disadvantages of the Waterfall Model are as follows:

  • No working software is produced until late during the life cycle.

  • High amounts of risk and uncertainty.

  • Not a good model for complex and object-oriented projects.

  • Poor model for long and ongoing projects.

  • Not suitable for the projects where requirements are at a moderate to high risk of changing. So, risk and uncertainty is high with this process model.

  • It is difficult to measure progress within stages.

  • Cannot accommodate changing requirements.

  • Adjusting scope during the life cycle can end a project.

  • Integration is done as a “big-bang. at the very end, which doesn’t allow identifying any technological or business bottleneck or challenges early.

KANBAN

KANBAN is a concept that relates to obtaining materials or required items “just in time” for their introduction into the assembly or process. The system of JIT or the just in time process was initiated by the Japanese firm Toyota in the 1940s.

KANBAN is a system to signal a need for action. This can be done by cards on a board (which is the traditional way) or by other devices that are used as markers, indicating the need to take action. Taiichi Ohno, the man who conceptualized the JIT system, says KANBAN is the means to achieve JIT.

Toyota felt the need in the 1940s to reduce costs by introducing proper inventory stocking techniques of required assembly parts. First, they studied supermarkets to understand how supermarkets ensure their shelves are always stocked with the materials that the customers want and in the required amount. Customers could always be assured of a constant supply of product and only pick up the number of items that they immediately required. They knew a future supply of wanted product would be available whenever desired. Toyota reasoned that if they could ensure this same supermarket guarantee of required parts for their assembly lines, there would be less of a need to maintain high inventories which in turn, drive up costs and storage requirements. Toyota also began maintaining strict controls on defective products, which in turn were kept from entering the process.

KANBAN controls the rate of production by passing the demand for raw materials through a system of customer-store processes, which ensures that materials are received only when required. With Kanban, each process identifies only those products that are required for that exact process until that process is complete. Each subsequent process continues by only using products that are required for the next step of processing, and so on. Thus, production is equalized in all processes and stabilizes the production by fine-tuning inventory demand and requirement processes.

The Three Bin System

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A very simple method of implementing KANBAN is the use of a three bin system. One bin is available on the floor of the production unit using the product. A second bin is available at the inventory department of the factory where the production staff obtains raw materials. Finally, a third bin is available at the premises of the supplier who has been selected to deliver the materials. Each bin contains cards with detailed information showing inventory numbers available within the bins and the date which they were received.

During the process, the factory floor uses the materials from the bin and, once the bin is depleted, its KANBAN card is returned to the inventory department. The inventory department immediately replaces the bin with a full bin obtained from the supplier or vendor. In turn, the inventory department sends the empty bin to the vendor or supplier for replenishment of materials. Suppliers and vendors stay on top of replenishing needed materials at their location, keeping them ready for the next exchange. This three bin method, therefore, doesn’t require on-site storage of materials until they are required.

Such bins, represented by KANBAN cards, are created for each of the items required in the production process. The number of KANBAN cards depends upon the actual number of the items required during each stage of the process. The control during the assembly is achieved by identifying every KANBAN card needed to complete the assembly or production. Hence, KANBAN is considered an effective tool in the Just In Time inventory process within an assembly line production.

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